Download Beginning iOS 7 Development: Exploring the iOS SDK by Dave Mark, Jack Nutting, Fredrik Olsson, Jeff LaMarce PDF

By Dave Mark, Jack Nutting, Fredrik Olsson, Jeff LaMarce

The crew that introduced you the bestselling starting iPhone improvement is again back for starting iOS 7 improvement, bringing this definitive advisor updated with Apple's most recent and maximum iOS 7 SDK, in addition to with the newest model of Xcode.

There’s insurance of brand-new applied sciences, together with a brand new bankruptcy on Apple's Sprite package framework for video game improvement, in addition to major updates to current fabric. You'll have every little thing you must create your own apps for the newest iOS units. each pattern app within the e-book has been rebuilt from scratch utilizing most modern Xcode and the newest 64-bit iOS 7-specific undertaking templates, and designed to exploit the most recent Xcode features.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow kind, starting iOS 7 improvement bargains an entire soup-to-nuts path in iPhone, iPad, and iPod contact programming. The ebook starts off with the fundamentals, strolling during the technique of downloading and fitting Xcode and the iOS 7 SDK, after which publications you even though the production of your first easy application.

From there, you’ll how one can combine all of the interface components iOS clients have come to grasp and love, equivalent to buttons, switches, pickers, toolbars, and sliders. You’ll grasp quite a few layout styles, from the best unmarried view to advanced hierarchical drill-downs. The complicated paintings of desk development can be demystified, and you’ll the right way to retailer your info utilizing the iPhone dossier process. You’ll additionally how you can shop and retrieve your info utilizing numerous endurance suggestions, together with center info and SQLite. And there’s even more!

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To finish this connection, release your mouse button, and a floating pop-up will appear, like the one shown in Figure 3-8. This window lets you customize your new action. In the window, click the pop-up menu labeled Connection and change the selection from Outlet to Action. This tells Xcode that we want to create an action instead of an outlet. Figure 3-8. The floating pop-up that appears after you control-drag to source code The pop-up will change to look like Figure 3-9. In the Name field, type buttonPressed.

We want the sender argument, so that we can tell which button called the method. That’s the default, so we just leave it as is. Hit the Return key or click the Connect button, and Xcode will insert the action method for you. h> @interface BIDViewController : UIViewController - (IBAction)buttonPressed:(UIButton *)sender; @end CHAPTER 3: Handling Basic Interaction 59 Xcode has now added a method declaration to your class’s header file for you. m, and you’ll see that it has also added a method stub for you.

N. Select the Single View Application You’ll be presented with the same options sheet that you saw in the previous chapter. In the Product Name field, type the name of our new application, Button Fun. apress, and BID), so you can leave those alone. Just as we did with Hello, World, we’re going to write an iPhone application, so select iPhone for Devices. Figure 3-2 shows the completed options sheet. 48 CHAPTER 3: Handling Basic Interaction Figure 3-2. Naming your project and selecting options Hit Next, and you’ll be prompted for a location for your project.

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